Magical Construct of a Fallen Empire


Race Aetherian / Class Wizard (Arcanist) / Level 8
HP 52 / Surges 8 / Surge Value 13
AC 20 / Fort 16 / Reflex 19 / Will 17
Speed 6 Initiative +8 Passive Perception 16, Insight 21
Senses Normal

Str 10 / Con 14 (Start: 13) / Dex 12 / Int 20 (Start: 16) / Wis 17 (Start: 14) / Cha 11
(Racial Bonuses: +2 Wis, +2 Int / Level 4 Increases: Con, Int / Level 8 Increases: Wis, Int)

Skills (Trained skills in bold)
Acrobatics +4, Arcana +14, Athletics +3, Bluff +3, Diplomacy +8, Dungeoneering +13, Endurance +7, Heal +6, History +7, Insight +11, Intimidate +3, Nature +6, Perception +6, Religion +7, Stealth +4, Streetwise +3, Thievery +4

Racial Features
Living Spell Can instantly master one ritual per day / Living Construct Do not need to eat, drink, breath, or sleep, and never make Endurance checks to resist stravation, thirst, or suffocation / Autostasis Remain inactive for 4 hours to gain benefit of extended rest; fully aware while resting / Soul Without +2 racial bonus to saves vs. charm, fear, and dominate; +2 to all defenses vs. AoE while wearing light/no armor / Absorb Energy absorb energy racial power

Class Features
Implement Mastery: Tome of Readiness
Wizard Cantrips
Ritual Casting

Racial Power: Absorb Energy
Level 1 At-Will: Magic Missile
Level 1 At-Will: Thunder Wave
Level 1 Encounter: Force Orb
Level 3 Encounter: Icy Rays
Level 7 Encounter: Reality Rush
Tome of Readiness Power: Shock Sphere
Daily & Utility Spells per Day: 4

Spells and Rituals (Lexicon Arcanum: 22/1000 ‘pages’)
Level 1 Daily: Sleep; Flaming Sphere; Acid Arrow; Horrid Whispers
Level 1 Rituals: Gentle Repose; Tenser’s Floating Disk; Make Whole, Comprehend Languages, Unseen Servant
Level 2 Utility: Feather Fall; Expeditious Retreat
Level 3 Rituals: Detect Secret Doors
Level 4 Rituals: Hand of Fate, Knock, Arcane Lock,
Level 5 Daily: Bigby’s Icy Grasp; Web; Fireball; Phantasmal Assailant
Level 6 Utility: Dispel Magic; Wizard’s Escape
Level 6 Rituals: Leomund’s Secret Chest, Shrink,
Level 8 Rituals: Linked Portal, Raise Dead

Wizard Bonus Feat: Ritual Caster
Level 1: Expanded Spellbook
Level 2: Improved Initiative
Level 4: Conservation of Energy
Level 6: Distant Advantage
Level 8: Timely Respite


Main Hand Staff of Knives +1 / Off Hand Wailing Tome +1 / Armor Robe of Contingency +1 (Cloth Armor)
Head None / Neck None / Arms Bracers of Escape (heroic tier) / Hands None
Ring 1 None / Ring 2 None / Waist None / Feet Boots of Free Movement

Inventory (excluding equipment)
Lexicon Arcanum, Potion of Cure Moderate Wounds, Golden Eye, Versatile Spellbook


Age No older than 80 1 (sentient for less than a year) / Gender Identity Unknown / Alignment Unaligned / Deity None
Height Variable / Weight Variable
Languages Known Abyssal, Common, Deep Speech, Goblin, Primordial, Supernal / Theme Song Michiel van den Bos – Foregone Destruction (aka the Facing Worlds theme from Unreal Tournament)

In the final quarter-century of the War of Ten Staves, the archmagi of Seremis attempted to construct beings of pure magical energy to renew the strength of their armies as the combined forces of Perinox and Wyverngarde rose against them to meet their match. These ‘aetherians’ were powerful magi at most, living time bombs at worst. Among those created was the one now known as ‘Exalis’. It’s original designation obscured by years of wear and damage on its containment vessel, Exalis was awoken to sentience in the aftermath of Jebbediah Zoenstrahd’s escape from the abandoned mining complex at HĂ­obrynn.

1. The aetherians were constructed late in the War of Ten Staves, so they cannot be any older than when they were made.

Exalis found
Image of Exalis just after awakening.

(Images credited to Riot Games, MTG, ~DragonisAris, and UdonCrew)


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