Ironspire

The Bloody Jaw Bites Back

Excerpt from the Log of Xevan. Date, Lareth’dei the 12th of Wardingdawn, 1325 IR.

“… Orcs. Bloodyjaw Orcs. We’re never fucking rid of them are we? We came up on a pair of nobles and a Spiregarde Captain arguing. Evidently in his unit was that kid we saved from the Kolbolds, Tristan. Good kid, has potential. Broke ranks immediately to come say hello to us. I offered my help to the Knight-Captain, Lorenzo. The others could’ve stayed behind if they liked but I never will turn up a chance to kill Bloodyjaw Orcs. Apparently the Ebon Guard was supposed to respond to this, but “internal affairs” were keeping them back. I’ll pretend I know what that means. Either way the Spiral Knights got called on as a substitute. We had a short communications break down, mostly my fault as my thoughts were filled with green and red. The kid lead us in through the back and up to the guard tower when we arrived, probably their chieftain’s escape route considering he slipped out last time we crushed these orcs. We burst through the door, found a few Orcs and fire beetle… things and started killing, though Karme got dispelled and one got a lucky shot with a throwing axe though, that hurt like a bitch. The idiots were all wielding great axes but thankfully none seem to know how to use them, Awynn felt sorry enough for them to offer them lessons, I pointed out they’d likely forget within five minutes and try to eat the axes. The sound of something clambering up the steps drew our attention, at first I thought we’d be dealing with an ambush but Saph thankfully was the only one to show up. Apparently the Knight-Captain thought Tristan was taking too long, the kid obvious hasn’t had enough Commanders to know yes, they all will hate him on some level. Fight was rather anti-climatic then, until the Kid got a look at Saph’s “axe”. Note much of this entry will now have jokes about Saph’s “axe” as it is a very VERY nice “axe”. Awynn hid in a corner to piss off the axehole throwing shit at us, and hell if it didn’t work. The idiot came down and… well the rest of the fight was an uninteresting massacre where we kicked a lot of ass. Oh and Awynn found a Ruby in some dead guy’s boot.

A potion of Clairvoyance let Awynn see what was in the next room, sadly the Orcs heard us after she explained it and I boot my boot to the door before they could get in a better position to counter us. I immediately shoved the boiling cooking pot over and onto the Orc, burning the bastard to death. The kid managed to screw up the trapdoor the orcs had set up, like I said he has potential, and I made an Orc cry by calling it’s mother a whore. The rest of the fight was kinda blurry, but I was busy being badass. One orc got thrown into the fire pit, another two got their heads smashed off with my maul, and one died to my fire breath while the Orc mage found himself singed. I’m kind of a badass.

Finally though we found our target in the next room, the Orc Chieftain along with two berserkers and, more worryingly a dire wolf. Karme got dispelled again pretty early on in the fight, tenacious little pig though. More your mother jokes and I wound up pushing an Orc into the fireplace. Multiple times while trying to convince him to join us with promises of Snoo-snooing Awynn. Didn’t work and we eventually killed him of course. For the record, Tristan is a terrible shot, but the boy’ll get better eventually. Before long the mul showed up, Saph tripped over a bed and we got a great view of her “axe”, and the chief got killed. Not much to tell really, other than we’re badasses. On a completely unrelated note, dire wolf is good eatin’."

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The King of Nightmares

Excerpt from the Log of Xevan. Date, Kords’dei the 11th of Wardingdawn, 1325 IR.

“… I still blame the mul for that damn fire trap, but what can ya do? Too bad he disappeared right after or the answer’d be kick his ass a bit. Anyway, we came face to face with the Warden of this prison, some Dark Elf with some personal space issues. Or a BDSM fetish, not really sure which. Didn’t ask before his head got caved in. Had this big ass… thing come out of his shadow though, ready to kill all of us. Some huge… porcupine… goblin… thing. No idea how to explain it, not really important. Almost got Awynn, but we came through in the end and found ourselves in some weird street in the City in the Night.

This ponce’s named N’hen’s voice popped up and started to tell us we were ‘uninvited’. Still blame the lazy ass couriers of the Kingdoms. Wimps. But whatever, he tells us to stay and save Nikul we had to face our fears, and I was first. Spiregarde burning. That’s what he showed me. The King, my superiors, dead to abominations. Showed up as the Lord Mayor trying to convince me I abandoned my post, betrayed everyone. I told him he was a pissant spirit with a god complex and I knew the place was a fake. How did I know? I don’t retreat.

Thyrn’s is next, apparently his clan had something against falling in love. The Gnoll had balls though, I will say that. Stood up to his chief and clan. Got his ass kicked for it. Still, more than a lot of people would’ve done in his place, gotta respect that. Then came Saphirra’s dad, at least I think it was. Didn’t realize she was a Knight-Captain. She can lead me any day that’s for sure, great veiw from behind. Either way she overcame that illusion. I think it actually was her dad too, he seemed proud she did. Her family’s banner was left behind, don’t think she’ll be giving that up anytime soon. Don’t blame her.

Finally, though, was Awynn. Facing Baphomet and her own primal side over a lake of fire. That girls got courage rivaling her huge ‘tracts of land’, I’ll say that. After that X’car, N’hen’s sister, showed up. Some Goddess of Vice, (Scribbled note; Wonder if she needs converts?) who we all seemed to have a different vision of, Saphirra refuses to tell me what she saw though. She told us how she was sick of seeing her brother do this and asked us to stop him. Evidently he didn’t like us agreeing to do so as the next thing we know we’re standing on a platform floating in nothing fighting him over Nikul’s mind and the souls of the entire town of Lunrevar. Bastard took down Saphirra, beat me down a few times, and kept summoning shadows and ranting like a jackass through the whole thing.

Eventually though X’car appeared and flashed me. While I appreciate the thought, I appreciated the sudden boost of strength that came with it a lot more. N’hen fell, and we returned to the world of the waking, along with this nice scale mail I called dibs on and Saphirra’s family banner. Not to mention evidently I fell asleep on Saph’s breasts so even if we lost I would’ve won. Still this is the second time a God’s stepped in to help us. We’re in their collective eyes for some reason, they want us alive, and I want to know why."

Head past the jump for loot and XP info.

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The City in the Night

We found our heroes in a quaint tavern, where they mingled with each other and shared a drink or two. As Nikul dashed out of the tavern unexpectedly and for no apparent reason other than to be a pain in the ass, he collided face-first into the bosom of Awynn, a minotaur shaman. In shock, she shoved him back, through the doors of the tavern, knocking him unconscious. It was then a mysterious man in goggles, who introduced himself as Sieghard Chaif, administered a potion to wake him. It was through him our heroes discovered that in a hospice for the mentally ill, there were complaints about being able to sleep. Sieghard claimed that he had been busy trying to fulfill the request for sleeping potions for the asylum, but worried there was something afoot in the Realm of Dreams. According to him, [something about the nightmare king I can’t remember, sorry]. Awynn requested his recipes and he gave her a recipe card for Sleeping Potion.

After an easy decision by the party to investigate the Realm of Dreams, Sieghard gave each member a sleeping potion. They ‘awoke’ in the Realm of Dreams in mysterious, stone cells. After a short time the doors opened, and they found themselves assaulted by 3 Nightwarden Guards and 2 Nightwarden Archers. They defeated 2 of the guards before the echoing voice of Warden Kalathex boomed throughout the prison, destroying his guards in disappointment. Kalathex spoke to our heroes, claiming they must endure a trial before they were worthy of walking the City in the Night. For the trial, they must find the Warden’s Key. They would be able to take either the north or southern passages. They discovered a fire-breathing statue trap in the northern corridor and an endless pit in the southern. They passed through the trap with only Xevan and Sapphira being torched by the flames.

Each party member gained xp. No loot was found.

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The Shadows Undone

Early Afternoon of Avan’dei the 10th of Wardingdawn, 1325 IR
When we last left our heroes…

Xevan, Saphirra and Nikul confronted the nethermancers Adon and Nadyn in the abandoned duergar vault. Using the shadows of the dark vault for cover, the shadar-kai tried to trap the party into a pincer attack. The fight descended into two distinct battles – Nikul’s attempt to keep Adon away from his allies, while Xevan and Saphirra cornered the witch, Nadyn, who attempted to push them back with a deep shadow.

Although the party was successful in keeping Nadyn and Adon separated, it also left Xevan and Saphirra vulnerable to attack. Taking advantage of this, Adon brought them both to the brink of death. But fate had other plans for these Spiral Knights, as suddenly, Thryn was transported halfway across Greater Erud to the aid of his allies. “Your friends are endangered, and fate has spoken. Slay he who cheats the cycle of death.”

With the aid of Thryn’s divine power, the scales had tipped in the favor of our heroes. Once again, the gods had seen it fit to intervene, and Adon was quickly fell by the combined efforts of the resurgent Xevan and Nikul. The day won, our heroes prepared to return to the comfort of civilization when a familiar voice suddenly echoed from the entryway. Garn Goldtooth had re-appeared with a warning: don’t sleep in Lunrevar, lest the locals’ paranoia that the town had been taken by the king of nightmares held true.

And even then, unseen eyes saw the heroes’ deeds with curiosity. The curtain had been raised. The show had begun.

Head past the jump for XP, treasure, and some important announcements.

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Shadows in the Earth

Mid-day of Avan’dei the 10th of Wardingdawn, 1325 IR

Fresh from their victory against the thralls of the white dragon Szartharrax, our heroes spent their last few days in celebration and mourning. Thryn was called out for business back home in the lands near Frostholme, whilst Xevan was personally honored for his contributions with a gift from Zanorin Mithralsoul – a new maul.

After a brief verbal spat with a middle-aged dragonborn woman named Saphirra, our heroes found themselves hired by Garn Goldtooth, a merchant claiming he could pay them handsomely for a simple afternoon’s journey up the Old Road. But the adventurers quickly saw through his ruse, and it turned out he had been employed by the mastermind of the previous incident’s events to draw them into a trap.

Knowing what they were getting into, the adventurers accompanied Garn up the Old Road. Sure enough, they were ambushed, but their preparedness allowed them to get an upper hand on the enemy. They quickly dispatched most of the mystery man’s servitors, and one even gave them his location. Garn then re-appeared, and Xevan had a disturbing realization – he was THE Garn Goldtooth, the leader of the Southwind Blades thieves’ guild! Impressed by Garn’s bravado, however, Xevan let him leave with the living servant. Garn gave Xevan a nod of appreciation before disappearing in a flash of smoke.

Following the trail of their enemy, our heroes found themselves at an abandoned quarry in the Cleavewood. There, they faced off against denizens of the Shadowfell under ‘Master Adon’s’ employ. A grueling battle followed, almost ending with a loss of life for our intrepid adventurers, but quick tactical thinking allowed them to eke out a victory.

Our heroes then finally descended into an abandoned vault of duergar origin. Here, they found the man they were after – Adon, a shadar-kai nethermancer, and his consort, Nadyn the witch. They explained their true intent – to collect the souls of the dead to empower an artifact known as the Helm of Seven Deaths, which could use this life essence to cause untold destruction and prolong the life of its wearer. Our heroes now face the shadar-kai nethermancer in a fight to the death – but will they succeed?

The adventure concludes next week in The Shadows Undone!
Head past the jump for treasure earned and XP.

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Best Served Cold

Early Afternoon of Lareth’dei the 6th of Wardingdawn, 1325 IR

At last, the heroes found the chieftain of the Skull Kicker tribe responsible for Szartharrax’s dirty work. They also found a survivor – the Young Knight Tristan Baird. After a grueling battle, the kobolds were on the brink of death and were forced to retreat. The heroes returned to Spiregarde and informed Lord Calloway of the threat that lied within Kobold Hall. They were then instructed to return the following day to deal with Szartharrax himself.

Late Morning of Ios’dei the 7th

Deep underneath Daeothmarch was the cavernous lair of the young dragon. He fought against the heroes with selective prejudice at first, attempting to slay Nikul Thurhammer. But when the party proved to be more challenging a foe than he thought, Szartharrax’s rage intensified. Ultimately, the efforts of the party could not prevent the dragon from taking a life, and Vincent Faulkner was slain – his torso bit clean off of his legs – before Szartharrax himself fell.

The party has reached level 2! Head past the jump for treasure info and levelling perks.

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Further into Kobold Hall

Mid-day of Lareth’dei the 6th of Wardingdawn 1325 IR

The impromptu adventuring company proceeded further into the tomb beneath Fort Daeoth, searching for the missing Young Knights. Though the kobolds they dispatched in the tombs were easily slain, they were caught unaware by fiendish traps set in the tombs to ward against intruders.

Though the others thought nothing of it, someone (or something) took notice when Nikul Thurhammer burned the kobolds’ shrine to Tiamat, for when they faced the hall’s next group of defenders, they found themselves grievously outmatched. But ‘luck’ was on their side, and even as they were brought to the brink of death several times, they managed to survive the ordeal.

After slaying the many guards standing in their way, they interrogated the sole remaining kobold and learned of the fate of the Young Knights. Their master, a dragon named Szartharrax, had taken the children on behalf of an unknown man – described as wearing a black cloak, having pale skin, and wielding a sword that glowed. When his employer failed to produce the gold for the children’s capture, he feasted upon all of them but one. Now, our heroes are in a race against time to find the last Young Knight before he succumbs to this grisly fate!

The adventure concludes in Session 3 – Best Served Cold!
Follow the jump to review XP and treasure for this session.

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Kidnapping at Kobold Hall

Morning of Lareth’dei the 6th of Wardingdawn, 1325 Imperial Reckoning

This was supposed to be a day of celebration. The Bloody Jaw orcs that had been terrorizing the countryside, after three long months, had been routed from the Nornwood, and the 13th Legion would be returning home. Not only that, but young Spiral Knights were leaving for their agoge trials to begin the following morning. Yet when the dawn broke, the only emotions that were present in the taproom of the Red Shield Inn were dread and worry. The children’s caravan had been found ransacked, and the young squires were missing.

But as luck would have it, a pair of adventurers from beyond Spiregarde, as well as one of their own brave knights, were up to the task of rescuing the young ones. Joined by one of their drinking companions of the night previous, these heroic individuals were sent off to find the children.

The adventurers arrived at the dreaded ruins of Fort Daeoth – the place now known as ‘Kobold Hall’. Though they have yet to truly pierce the inner sanctum of the compound, they’ve already made their mark on the defenders of this old ruin – the kobolds behind the kidnapping.

Follow the jump to review XP and treasure rewards for this session. There is also some out-of-character news to be reviewed.

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